1/27/2024 0 Comments Frostpunk trainer 1.4A sixth Engineer also delivers base 20% efficiency for 120% total efficiency, but his/her efforts only contribute 6% to the Research Rate for a total of 106%. The same holds for the seventh, eighth, ninth, and tenth Engineers for 200% total efficiency, translating to 130% total Research Rate. The next five each contribute 4% and so on. This means boosting their productivity above 100% is not especially helpful. ![]() For instance, a single fully staffed Workshop under the effect of the Foreman (Ability) would have a 140% efficiency, but not a 140% Research Rate. The workshop is effectively functioning as 1.4 Workshops, giving a total of 112% Research Rate: 100% from the first 100% efficiency, and 12% from the extra 40% efficiency (.4 * 30% = 12%). What this instead allows you to do is still achieve roughly 100% Research Rate while employing fewer Engineers or an automaton. For instance, the boost from an Agitator combined with the aforementioned Foreman makes each Engineer deliver 33.6% efficiency (20 * 1.2 * 1.4 = 33.6) (Agitator modifies the base and Foreman modifies the total, so they multiply). Three of them add up to 100.8% efficiency, translating to 100.24% Research Rate, just above five at base. An Agitator (or Shrine or Engineer Apprentices (Law)) on its own makes four Engineers deliver 96% efficiency translating to 96% Research Rate. This may be helpful in scenarios like The Fall of Winterhome where Engineers are stretched thin. These numbers are averaged over two days.The following table demonstrates how many equivalent hours of research can be done in a day with various configurations: The better way to increase your overall Research Rate is to increase the hours your Workshops are working, whether by Extended Shift (Law), Emergency Shift (Law), or Engineer Automatons (Technology). Additionally, due to how efficiencies stack, this table assumes optimal use of Emergency Shift.Emergency Shift doesn't give you 24 hours of equivalent work due to its 48-hour cool down, meaning you can only use it once per workshop every two days. Work efficiency doesn't stack on top of this calculation but is integrated into it.Optimal use is spreading your Emergency Shifts across both days as evenly as possible. ![]() Having a functional workshop is the first step in the technology progression."As long as the Furnace was lit, there was hope." Foreman isn't in this table, but would raise the research rate for Automatons more than Engineers due to how efficiency affects the workplace calculation.For instance, one workshop working at 200% efficiency wouldn't work twice the research rate, but would function the same as two workshops, working 130% the research rate. Your Generator is the center piece of your city, without it your city will not survive, it is both your only hope to survive and sole salvation from the cold.
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