1/28/2024 0 Comments Spark double commanderI like that this deck can run situational cards like Ruination and Blood Moon because there’s no such thing as a dead draw in this list– Neheb hungers for bad cards to discard. The card filtering makes it so that you’re not quite as likely to run out of gas, but the fact that his mana generation is limited by the number of cards you discard to his trigger prevents some of the truly absurd plays that Neheb 2.0 was known for– you’re not going to be hardcasting Eldrazi and Blighsteels nearly as often in this deck.Įxtra combat step effects are very good here, as they can potentially net you mana and they give you another chance to rummage for good cards. Neheb is kind of a sidegrade from his previous incarnation. Krenko 2.0 doesn’t need random gobbo bodies unless they do something useful. With Krenko, it was important to be able to get a ton of dudes onto the battlefield early to maximize his gobbo-doubling power. Similar to a regular Krenko, Mob Boss deck, but with power-pumping effects in place of the activated ability synergies and some of the token generation. It may also be a good idea to run random sac fodder to ensure the ball gets rolling it’d be a shame if the massacre never got started because the board was full of 2+ toughness creatures. Blink effects seem good here and I’d think about running stuff like Undying Evil, Kaya’s Ghostform, Abnormal Endurance, and Supernatural Stamina to both protect her from removal and reuse her trigger. One interesting idea I’ve heard was to run Endless Whispers with her so that you get all your opponents’ creatures that die to her ETB trigger. This opens up cards like Ugin’s Nexus and Spine of Ish Sah, which get you value when they die. The most unique thing about this commander is the ability to sacrifice noncreature permanents. These sac outlets can also help you more easily reuse Bontu’s ETB trigger, especially if you sacrifice her in response to the trigger so you’ll immediately redraw her. I also think it’s a good idea to run some of Black’s strong sac outlets like Attrition and Mind Slash so that you have the option to control your opponents with your sac fodder instead of just exchanging them for random cards via Bontu’s ETB. You may also want to run some efficient token generation, as well. This deck naturally runs a ton of sac fodder Bloodghast, Reassembling Skeleton, and Bloodsoaked Champion are all good here. As long as you can keep Scroll Racking your Time Warps to the top of your library, you get infinite turns even if you have to rely on one-shot effects like Brainstorm or whatever, you’ll still be taking a lot of extra turns, which will hopefully be enough for your 4-power evasive commander to eliminate some threats. Seems like a very strong commander for extra turn effects. Like, if you’re already in Blue, you’re not going to be starved for card draw, and you could be running a different commander that provides additional benefits (or additional colors) instead of an effect that your color identity could easily do anyway. I’m a little skeptical that this strategy is going to be significantly stronger than what was already possible in any Commander deck with access to Proteus Staff. Nexus of Fate is another solid combo piece to stack on top of your deck with Fblthp, as you can keep stacking it to the top with Proteus Staff and Fblthp, provided you have the 10 mana required to do so every turn. If you have mana rocks that produce three or more mana, Scepter + Reversal will give you infinite mana and then infinite activations of Proteus Staff so you can draw your deck and find a win condition. If you run a creatureless Fblthp list, you get to stack your entire deck and then immediately draw two cards, which is great for assembling combos, such as Isochron Scepter + Dramatic Reversal. The best piece of tech for Fblthp is Proteus Staff. If you’ve got a Lord Windgrace deck in your meta, then this might be useful in the 99 of hatebear decks that are good at finding their silver bullets. I’m not a big fan of commanders that solely care about what your opponents are doing because they don’t give your own deck a lot of direction. Also, it’s a double striker with a big butt for Doran lists. It’s notable that this card could be very good as part of the 99 in Karametra and Ephara lists. Once you exhaust the suite of self-bouncing creatures you commonly see in Karametra lists (e.g., Kor Skyfisher, Whitemane Lion), the next best cards to run are cheap utility creatures like Stoneforge, Weathered Wayfarer, etc.– essentially goodstuff. In white, there’s not too many ways to build around her. War of the Spark Commander Set Review The Commanders of War of the Spark
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